Devlog 01
The beginning
Hello everyone and welcome to our first devlog. We are a group of students (2 programmer and 3 artists) trying to make and arcade game. The game will be an isometric beat ‘em up game inspired by Nordic Viking lore.
After prototyping in both Unity and Unreal we decided that Unity will be the better choice. The main reason for this is that the development speed was a lot faster with Unity. This means that we can put more resources into prototyping/ developing the game instead of learning Unreal. This first week we tried experimenting with the camera/ movement and if the combat that we have in mind is feasible.
Movement
We implemented basic movement for the player left, right, forward and backwards in the isometric world space.
Isometric camera
The camera follows the player with a little bit of smoothing.
Basic enemy
The basic enemy goes to the player when he is in range. When the player is close enough the enemy will shoot bullets at the player. This enemy will spawn in waves. This is just for testing the weapons of the player.
God powers
The god powers will be environmental effects that influence the arena and player. For now we have lava that spawns on random locations.
First weapon
As first weapon we wanted to make a spear that has a basic attack and a special attack. The basic attack consists of two forward stabs and the special attack is a jump forward that does damage in the beginning and on the landing.
Example
Our plan for next week
- 3 extra weapons: Norse great bow, broken hero sword and the horn (will be explained later).
- Controller support because the game is supposed to be played on controller.
- Knockback, pull and maybe stun effect on the enemies.
- 2 extra enemies: Melee and a support enemy.
- Extra god powers.
Controls for the build
- Movement: wasd
- Attack: Mouse buttons
- Dash: LSHIFT
- Switch Weapon: Q (only spear works)
Files
Get Höðr you!
Höðr you!
Viking Beat Em Up Wave Control Arcade Game
Status | Released |
Authors | stevenhertogs, Sarah Van Langenhoven, Quinn.Bogaerts, RobbeDenis, Mathias Bultynck |
Tags | 3D, Arcade, Beat 'em up, Singleplayer, Top-Down, Unity |
More posts
- Devlog10: The end of our projectMay 20, 2021
- Devlog 9: Week 1 of polishMay 04, 2021
- Devlog 8: Final week of production sprint 2Apr 27, 2021
- Devlog 7: Week 2 of second production sprintApr 20, 2021
- Devlog 6: Start of production sprint 2Mar 30, 2021
- Devlog 5: End of production sprint 1Mar 23, 2021
- Devlog 4: Production week 2Mar 16, 2021
- Devlog 3 : Production commenced!Mar 09, 2021
- Devlog 2: prototypingMar 02, 2021
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