Devlog 01


The beginning

Hello everyone and welcome to our first devlog. We are a group of students (2 programmer and 3 artists) trying to make and arcade game. The game will be an isometric beat ‘em up game inspired by Nordic Viking lore.

After prototyping in both Unity and Unreal we decided that Unity will be the better choice. The main reason for this is that the development speed was a lot faster with Unity. This means that we can put more resources into prototyping/ developing the game instead of learning Unreal. This first week we tried experimenting with the camera/ movement and if the combat that we have in mind is feasible.

Movement

We implemented basic movement for the player left, right, forward and backwards in the isometric world space.

Isometric camera

The camera follows the player with a little bit of smoothing.

Basic enemy

The basic enemy goes to the player when he is in range. When the player is close enough the enemy will shoot bullets at the player. This enemy will spawn in waves. This is just for testing the weapons of the player.

God powers

The god powers will be environmental effects that influence the arena and player. For now we have lava that spawns on random locations.

First weapon

As first weapon we wanted to make a spear that has a basic attack and a special attack. The basic attack consists of two forward stabs and the special attack is a jump forward that does damage in the beginning and on the landing.

Example

Our plan for next week
  • 3 extra weapons: Norse great bow, broken hero sword and the horn (will be explained later).
  • Controller support because the game is supposed to be played on controller.
  • Knockback, pull and maybe stun effect on the enemies.
  • 2 extra enemies: Melee and a support enemy.
  • Extra god powers.
Controls for the build
  • Movement: wasd
  • Attack: Mouse buttons
  • Dash: LSHIFT
  • Switch Weapon: Q (only spear works)

Files

FirstBuild.rar 14 MB
Feb 22, 2021

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