Devlog 5: End of production sprint 1


Intro
Our first production sprint has come to an end. We have made decent progress in both art and programming, which makes the current version of "Hodur You" a proper taste of what is yet to come. Please enjoy the build, here is what we added this week.

Art

Hodur Model
The 3D model for Hodur,  our enemy boss, is almost finished. Apart from some tweaks to the face and feet, this is the big baddy our viking will be fighting throughout the game.



Tree Model

A Stylized tree model the texture of the leaves you can see in the picture below and we will add a texture of bark in unity itself.

Rock Models

Rock models made with different techniques to become diffrent shapes we will decide later what fits best in the environment when we add every prop in the environment.

Spear Material

The spear is finally textured! This'll give you a first glimpse into the final result of our first weapon. 

Arena Materials

Here are the 3 materials currently made for the arena: grass, snow and stone tiles. Tune in next week to see them live implemented into our arena. 

Toon Shader

This week we got to work on the Toon shader as well, to be applied to all moving characters. It's still a work in progress, but should be very close to the end result! 

Programming

GameLoop
Added a proper game loop to the game.
The game loop consists of multiple waves, each consisting of multiple miniwaves of regular enemies, into a bossfight.
Each wave also goes paired with its own environmental effect

Evironmental effect 2 (Water stream)
Added a stream of water that drags the player when standing inside it.



Evironmental effect 3 (Poison clouds)
Spore puffs puff out poison clouds out of the ground that grow and diminish over time.
The player takes damage while standing inside it.



State Machine
The time of using enums and switches are over. 
We implemented a proper state machine as the decision making structure for multiple game components.

Player Heal
The player can heal themselves  based on how many enemies are around them. A particle effect signifies which enemies are affected by it.


Broken Greatsword
Started making our 3rd weaon, the broken greatsword.
It starts out weak and broken, but as you keep attacking the sword repairs doing more damage each time it grows. When fully repaired you can do a couple attacks before breaking again and launching you back.



UI 
Added icons to the UI that visualize the cooldowns of the special abilities, heal and dash.


Files

12_UIAndEnvironmentEffects.rar 19 MB
Mar 23, 2021

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