Devlog 9: Week 1 of polish
Intro
Our first week of polish has concluded. We have been busy adding in things we made during production and polishing things that weren’t yet to our liking. After a long semester of hard work it finally seems like it’s all coming together, oh yeah.
Art
We have added brand new particle effects for most of Hodor's moveset. You can see them in action on the gifs below:
We spent some more time and effort into the environment, adding in props and playing around with the lighting. We also fiddled around with our materials to have everything fit. It feels more cohesive now and graduated from its status as a work in progress to finished.
As you can tell, certain props in the environment have received some more and new attention this week, really dressing up the entirety of the arena. Up above you can see all the icespikes and rocks lined up.
With the arrival of our archer texture all textures are finally done.
Programming
Animations
All the player animations have been added, here are some examples.
Greatsword
Spear
Bow
Horn
Boss
The boss also got his particle effects, here are some examples.
Files
Get Höðr you!
Höðr you!
Viking Beat Em Up Wave Control Arcade Game
Status | Released |
Authors | stevenhertogs, Sarah Van Langenhoven, Quinn.Bogaerts, RobbeDenis, Mathias Bultynck |
Tags | 3D, Arcade, Beat 'em up, Singleplayer, Top-Down, Unity |
More posts
- Devlog10: The end of our projectMay 20, 2021
- Devlog 8: Final week of production sprint 2Apr 27, 2021
- Devlog 7: Week 2 of second production sprintApr 20, 2021
- Devlog 6: Start of production sprint 2Mar 30, 2021
- Devlog 5: End of production sprint 1Mar 23, 2021
- Devlog 4: Production week 2Mar 16, 2021
- Devlog 3 : Production commenced!Mar 09, 2021
- Devlog 2: prototypingMar 02, 2021
- Devlog 01Feb 22, 2021
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