Devlog 8: Final week of production sprint 2
Intro
We have come a long way, and production has come to an end. We have some polishing work left, but all of our features are included in the latest build. Have a look at what happened this week.
Art
Characters
We finally got around to every single character and gave them animations! Now you can almost see them in full glory, moving across your screen.
Finishing up
Some of the work we still had left was a bit of texturing and a bit of modelling. Here you can see an overview screenshot of what has been done.
Shadows
Characters did not cast shadows up until today, one copy-paste later this issue has been solved.
Sound
This week we also spent time gathering sound and music for the game. They're ready for implementation next time around, so hold onto your seats! It's about to become a whole lot more fun!
Programming
Game loop
The new game loop has fully been implemented.
Boss
Hodur has now 4 different abilities. He has a AOE yeell that pushes the player away. An AOE pull that sucks in the player. A rain off arrows that spwans on random locations around the player and also 1 big arrow that he fires at the player.
Weapon selection screen
The weapon selection screen has also been added now the player can choose in which order he can use the weapons.
Files
Get Höðr you!
Höðr you!
Viking Beat Em Up Wave Control Arcade Game
Status | Released |
Authors | stevenhertogs, Sarah Van Langenhoven, Quinn.Bogaerts, RobbeDenis, Mathias Bultynck |
Tags | 3D, Arcade, Beat 'em up, Singleplayer, Top-Down, Unity |
More posts
- Devlog10: The end of our projectMay 20, 2021
- Devlog 9: Week 1 of polishMay 04, 2021
- Devlog 7: Week 2 of second production sprintApr 20, 2021
- Devlog 6: Start of production sprint 2Mar 30, 2021
- Devlog 5: End of production sprint 1Mar 23, 2021
- Devlog 4: Production week 2Mar 16, 2021
- Devlog 3 : Production commenced!Mar 09, 2021
- Devlog 2: prototypingMar 02, 2021
- Devlog 01Feb 22, 2021
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