Devlog 2: prototyping


Welcome to the 2nd devlog of our still untitled viking game.
This week we have continued prototyping our main mechanics to see whether they are both fun and feasible

Art Bible:
Since we already had a basic vision before, this week we focused on finishing our style guides to inform every team member on how they should approach art. We narrowed down our style even more and focused on creating soft rules/guidelines with the help of example art made specifically for the art bible. We have two style guides: one for characters and one for environmental props. The color scheme that we had last week was adapted into an illustration since it wasn’t very clear how we would utilize it before. The art bible has been compiled into a document and while still needing some minor improvements should be ready to use.

Viking Character

Environment:
The main idea is to have the player go through a smaller room, clear a wave of enemies, followed into the main arena, boss battle, into a smaller room, clear a wave of enemies, into the main arena, boss battle, and so forth until the final boss battle. As the waves continue, the player descends further and further into Helheim, the realm of the Dead. This is where the boss, Höðr, has more power, and it shows as the environment gradually changes from a nice wintery forest scene into a lifeless, dark and toxic area. We have set up examples for both extremes in sketches. In the environment, there's an entrance for the player in the shape of a small open corridor. There's also a throne-area, where the Boss will be residing during normal waves. There's a flattened and ruined temple area in the center, which serves as the centerpoint of the map.



Wolf Protype
Added  a wolf enemy.  Wolves will leap at the player from a distance and try to bite the player when close by. 

Spear Prototype
Added particle effects for player feedback.
The special ability now pulls enemies towards the player when he jumps and knocks back enemies when the player lands

Bow Prototype
Basic attack:  Shoots an arrow. 
Basic attack can be charged held to fire a more powerful arrow wich also knocks back the player a bit.
Special attack: Shoots a special arrow wich when it hits an enemy, deal DoT and pulls nearby enemies towards it.

Water God Prototype
Besides the god of fire, we now also have the god of water trying to make the plays like more difficult.
He will spawn tusnami waves that traverse trough the arena wich the player has to dodge.

Knockback Prototype
Added knockback to the player and enemies for a better combat experience

Player Heal Prototype
Added a player heal thats scales with the amount of eneies near the player

Boss Mechanics Prototype
Added some simple boss mechanics






Controls

Controller
Move: stick
Basic attack: X
Special attack: A
Swap weapons: B
Heal: Y
Dash: RB

Keyboard
Move: wasd
Basic attack: Mouse 1
Special attack: Mouse 2
Swap weapons: Q
Heal: F
Dash: LSHIFT
Reset char: R (if you fall off the map somehow)

Files

08_LastBuildPrototype.rar 16 MB
Mar 02, 2021

Get Höðr you!

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